
XR: Linear color space has driver issues on Gear VR with S7 Adreno based phones running Android 7.0.XR: Magic Leap support in 2019.1 is still a work in progress and requires the upcoming release of 0.20 Lumin SDK - wait until 0.20 Lumin SDK is released. Version Control: Meta Files are now Hidden by Default Unity Test Runner: TearDown and UnityTearDown get called on base class first ShaderGraph: Editor crashes on docking shader graph window Scripting: ReflectionTypeLoadException is thrown when using Reflection to get the types from the Accessibility Assembly
#Assign hotkey quod libet volume update#
Scripting: DLL does not update and "MissingMethodException" error is thrown when accessing the obsolete code from script. Scene/Game View: GameView's Scale lower limit depends on the Windows Scale setting with High DPI displays

Package Manager: Packages fail to compile and show Package Manager because of missing. Package Manager: Editor crashes on selecting shader dropdown in the inspector after resetting package to default
#Assign hotkey quod libet volume apk#
IL2CPP: Using Mathf.Infinity in Attribute throws an IL2CPP error when building APK for Android Graphics: Editor crashes on GfxDevice::ApplyBlendShape when playing animation preview

GI: Toggling between additively loaded scenes quickly leads to a crash This will leak memoryĮditor - Other: Editing prefabs directly in the project browser is no longer possible Animation: Animator does not work when object component references are animatedĪsset Import: Bone related errors and animation issues, crashes when importing fbx with Index Format set to 16bitĪsset Import: Error message - Asset import did not unload metadata path.
